Name: Caleb Danvers
Door: reapp, previously a submissive
Canon: The Covenant
Canon Point: Basically moments after his departure from Duplicity, so just post movie according to his previous app and with nearly three years in Dup.
Age: 25
Appearance:
hereHistory:
Canon History HereCaleb was in Duplicity from 8/20 to 4/23 and the following covers that time
- Arrived in Duplicity in the middle of an olympic event and was basically thrown in the deep end of what it means to be a submissive in Duplicity. He’s still not a fan of horse things. During this time he met a guy from Roswell that turned out to be an alien. They hit it off right away and chose to contract. He also found out his nemesis Chase Collins was in the city as well and may have survived their fight.
- He learned a lot of things over the next few months. That people aren’t what they seem, especially dominants after experiencing violent threats from his own dominant and being treated as said dominant’s slave by another dom who had been a friend and then treated him like nothing because he’s owned. That shaped a lot of Caleb’s feelings about Duplicity but was balanced with the other lesson he quickly learned in Duplicity. His magic there in the city isn’t aging him and killing him. This became a huge part of the dichotomy of Caleb’s life. The life of a submissive in the city against the freedom he has in a place that marked him.
- Caleb left his contract with no plans to contract again any time soon. That was the beginning of November, barely three months after he arrived. That New Year’s Eve he was encouraged to ring a bell with a man he kind of knew but not really. Eliot Waugh. That bell left them in love and with their minds completely open to one another and they contracted during this time. When the 3 days were over, they decided they really liked one another and getting to know another had led to feelings and so they were glad for the contract they had.
- Caleb continued through that first year to learn magic, both expanding on his own abilities but those he learned from other magic workers in his life. Eliot, Nate. Nick. Chris. The witches of the Midnight Theatre, even if they weren’t all witches.
- While Eliot remained a good friend, and someone he cares about, Caleb left that contract to contract with Nate Hawthorne. His best friend in the city, the man he loved first, the one who helped him embrace all he is as a witch.
- Contracted to Nate and knowing his dominant is on the same page as he is, Caleb was willing to work side by side magically to try and find a way to “open the door” in and out of Duplicity. Wanting to make it that people could choose the worlds they go to and live in, he was part of several attempts to force open the door, and still isn’t sure that what they saw when they tried wasn’t real monsters just outside of whatever bubble it is that Duplicity is kept in.
- During this year Caleb has developed his magic to being bale to use constantly, all the time, and not tire himself out too quickly. He also developed a severe addiction until he burned himself out. It led to learning to balance the fact that he can use magic, and not harming himself just because he can.
- Caleb wakes up one day to find Nate gone, and that sent him into a depressive spiral as he had, one by one, lost many of those he cares about. He contracted with Elle who really helped him through that time. He worked to try and keep going, focusing on the chance that there was still a way to open the door and get out to the worlds they want to be in. It is the last things he remembers in the city
- His memories beyond the time in Duplicity are blurry. He remembers college and the other sons of Ipswich and he remembers not being able to use magic and the strength of the addiction he felt to use again.
Personality:
Positive Trait: AmbitiousCaleb is the eldest of the sons of the Covenant the movie is named for. Four, originally five, families who possess magical abilities and the curse that comes with that. From a young age, Caleb has lived with pressure being put on his shoulders both within his family and the extended family of the other witches. Watching his father dying an old many at a young age, and having the responsibility of guiding the others as they came into their power and ascended, he holds a lot of power on his shoulders. Yet he took that pressure in stride, using it to his own advantage to become the man he wanted to be.
In school his grades were always the top of his class, working hard from a young age to attend Harvard Law. Early in the movie it is mentioned that he doesn’t want to do something that could ruin his chances for that future and he agrees to use magic when he often refrains to outrun the possibility of being arrested. Not only does he put in those hours in the classroom, but on the swim team as well. He isn’t just one of the best, but their top swimmer, taking State finals every year he’s been on the team. For Caleb there is no option not to be the best, not to have the life he chose for himself so long ago. That choice included not just curtailing his own uses of magic, fearing for an earlier death to take away everything he wants, but to try and protect those he loves the most as well. That drive led to many fights from trying to force his desires onto the others in the covenant, even if his reasons were for the best to try and protect them.When he arrived in Duplicity, where magic is openly used by many, the addiction formed by the magic he holds grew stronger and learning he could practice magic in Duplicity more easily than he could at home led to new goals and desires in this place. He set out to learn all forms of magic that he could. Potions and charms at the Midnight Theatre. The hand gestures that brought about so much strength in magic from Eliot. That ambition that had driven Caleb to be the best student, the best swimmer, and strive to become the youngest partner in Boston history also led to him being the most well rounded witch he could be. An ambition that led to him being haunted by nightmares of monsters the rest of his time in Duplicity for being part of a coven trying to break open the city, but that doesn’t mean he won’t stop trying to learn all he can and find a way to go to the world he wants to after this place.
Negative Trait: Addictive personality:
Caleb’s entire life has been growing up with the specter of his own future addiction over his head. He watched his dad age as the days went on, growing older and older despite not being that old. Then he turned thirteen and he came into the start of his powers and with it came his own budding addiction.
It’s one thing knowing that magic is addictive and is going to kill them, but when you’re young and magical, it’s hard to resist. Especially when there’s four of you encouraging the worst in one another so that they’re often using in bigger ways even with what all it brings out in them and takes away from them. Despite knowing the dangers, they still used magic and every time Caleb used magic, it made that mystical addiction within him grow so that by the time he ascended at eighteen, he was fighting it ever single day to try and ignore the hunger that gnawed at him from within, aching to use and only the thought of his death stopped him from using. At least not too much.
Coming to Duplicity had changed that. He was reticent at first to hold on to his control and his youth, but due to events he quickly learned that it was draining his energy until he took time to replenish himself. That was game over on his control and he leaned hard into his abilities, into magic, and into being the witch he could have been without the curse on their magic. He used all the time, working on magic at the theatre, and by the time he realized that the addiction was still there, he was wholly and deeply addicted. There was even a time when he was lost to it, overusing until it was hurting him but good friends and those that loved him helped him to find his balance between his desires, his addiction, and those he loves but the addiction is always there, and always tugging at him.
Negative Trait: Controlling: As the first born son of a dying first born son, Caleb has always had it drilled into his head that he has to be careful, he always has to be in control. He works hard so that his grades are the top of his class, already taking control of his future when he’s young so that nothing can put him off course. Physically he takes control through exercise and swim, not willing to be anything but the best in the state. He even works to control the narrative of their lives with others, always cheerful and personable and embracing the image of the Sons of Ipswish that they have all held since they were young.
His need for control is not over his own life but for the world around him, and sometimes even the lives of others. Specifically that of those he was raised with. He takes it on himself to be their role model and to ensure they don’t die very old at a very young age as his father is, even if that isn’t what they want. That need to save them overshadows nearly all of his life in Massachusetts. That control takes the form of needing to force his beliefs and fears on the others throughout their life, especially as they grow older and closer to ascension. Enough so that he allows it to come to blows even, just to try and prove he’s right and that they should listen to him.
Coming to Duplicity the first time, Caleb finds that control taken from him in many ways as he arrives a submissive. It really throws him for a loop, and he works hard to find that control again, though not in the best ways. He rushes into a contract to try and take control for himself despite how that turns out. Even before he learns how much his magic has changed, he finds himself using more and more for that control, without even thinking about what it would do to his addiction. He worked to learn every type of magic he could, devoted himself to setting up the world he wanted in Duplicity, but that wasn’t enough. He wanted to control where he went and what ways there were out of the city, so much of the magic he worked on by himself and with the coven was to try and control how arrivals and departures happen. Especially departures for those who have no life to return to as Chase didn’t.
Negative Trait: Volatile:Caleb lives with the dichotomy of his need for control and his addictive personality/nature that is constantly drawing him out of that control to the point that it leaves him caught up in emotions that causes his reactions to sometimes spiral out of control in often violent and/or aggressive ways.
When confronted with the others using their magic wildly, he gets angry that they won’t listen and it ends up with a shoving match in an alley, using magic and physical force to shove his friend around to make his point. That volatile nature shows itself time and again as things in his world are getting out of his control, such as becoming reckless upon seeing the darkling of a murdered student and having to use a major force of power to save his own life. When he gets to the final fight with Chase, it’s obvious how that volatile nature develops with his ascended powers, becoming a force to reckon with, and not thinking about the consequences of their actions which leads to the barn fire and endangering Sarah’s life while he’s there to save her.
In Duplicity, with his addiction ramped up and experiencing more freedom than ever in his life when it comes to what he is, Caleb finds himself time and again losing control of his emotions. It’s something that, in the end, he channels in to trying to find answers about the city, neither holding himself back or trying to control his emotions. Things that manifest in continuous chances that endanger himself, often acting before entirely thinking things through, in the hope of helping others.
Powers and Abilities: Caleb possesses what is only known as
the power. A hereditary power passed by bloodlines to first born sons, this power allows Caleb many abilities (listed below) but it also costs him his life. The power is highly addictive, and in canon siphons the life of the witch so that they prematurely age and die.
His power will be based the same way it was in his previous time in Duplicity. His power feeds off his energy rather than his life force. So without rest, time, and taking care of himself physically, he can do several small things, or one large one, after which he would find himself worn out and too tired and used up to do it again. If he pushed at this point, it would kill him. With care and rest and all, he would replenish himself and be able to use again. Basically he’s got a video game energy bar, and the harder and faster he goes, the quicker it drains. And as he’s been gone for a year, the strength in this he built up over time is gone once more and he’ll have to start over.
The power is still addictive though, so the more he uses, the more he wants to use, and still sets him up for a cycle where he’ll have to learn what is important to use magic on and what he should look for the more mundane means to take care of.
- Telekinesis: The ability to manipulate physical objects with a thought. Includes generation telekinetic blasts as well.
- Pyrokinesis: generate and manipulate fire.
- Clairvoyance: mostly focused on the power, so would allow him to sense others using magic.
- Glamour magic: the ability to transform himself to look like someone else.
- Portal Creation: Opens a portal to send someone to another of the areas Duplicity accesses. In his own world he opened a door to who knows where, but this would be between the Up, Down, Insincerity, and Veracity. This power will drain all of his energy and cause him Duplicity death. Also, faulty and not always likely to work and therefor draining him to near death. Basically? For it to work, he will die, trying hurts him, and it never works during an event but to drain him.
- Levitation: Allows him to float himself or objects. The larger the object, or the farther the levitation, the more it drains him.
- Atmokinesis: Ability to control the atmosphere and elements. Cause rain, control the wind.
- Medium: Able to hear the dead trying to communicate with them.
- Astral projection: The ability to send his consciousness to someone’s dreams. It’s more of a shadowy form used to spy on others.
- Teleportation: Again, only able to use in dire situations. Often doesn’t work and drains him. To work it, it kills him and never seems to work during events.
Inventory: